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Anatomy of a Shttr App

Shttr Project Base Directory Structure

Upon creating a new Shttr project, you'll end up with a directory structure that approximates what follows. This section will go into detail about what each directory or file does.

├── Dockerfile.dev ├── Dockerfile.prod ├── README.md ├── cgi-bin │   ├── about.sh │   └── index.sh ├── config.sh ├── node_modules ├── package-lock.json ├── package.json └── shttr    ├── app    │   ├── assets    │   │   ├── images    │   │   │   ├── github-mark-white.png    │   │   │   └── github-mark.png    │   │   ├── package.json    │   │   ├── public    │   │   │   └── style-c338dd97768b97ae3a7e1bf8d1f39cd601b15f5fdd09a35564b153029f675b66.css    │   │   ├── scripts    │   │   │   └── vendored    │   │   │   └── turbo.js    │   │   └── stylesheets    │   │   └── vendored    │   │   └── pico.scss    │   ├── controllers    │   │   ├── about.sh    │   │   └── index.sh    │   ├── globals.sh    │   ├── models    │   │   ├── about.sh    │   │   └── index.sh    │   └── views    │   ├── about    │   │   └── index.md    │   ├── about.sh    │   ├── index    │   │   └── index.md    │   ├── index.sh    │   └── shared    │   ├── app.html    │   ├── btm.html    │   └── nav.html    ├── bin    └── lib

Dockerfile

A Shttr project contains two Dockerfiles: Dockerfile.dev and Dockerfile.prod. These seperate Dockerfiles are used to build the development and production images of you project respectively. The difference between the two Dockerfiles is that Dockerfile.dev bind-mounts the cgi-bin and shttr directories in the image which allows for live-reloading changes without having to restart the server, whereas Dockerfile.prod copies the app files into the image which creates an image that is read-only as long as it's running. Managing these two Dockerfiles requires no intervention on the part of the app developer. When starting the server, ShttrCLI will automatically symlink Dockerfile to Dockerfile.dev or Dockerfile.prod depending on whether or not --production was passed, and in deployment, Dockerfile.prod will be pushed to the deployment target as Dockerfile automatically.

cgi-bin

The cgi-bin directory is one of the key app directories, though it doesn't typically require any user-intervention. Shttr does not utilize a router like many other popular frameworks, instead Shttr using entrypoint scripts that live in cgi-bin. Using shttr g page will automatically create the proper entrypoint script for your new page, and these entrypoints can be navigated to in your views using /cgi-bin/page.sh as the URL. Each entrypoint script should be identical; their job is simply to set up certain key environment variables that need to exist prior to executing the main Shttr script, they then pass execution off to the main Shttr script. It's very rare that any of these scripts should need to be modified.

config.sh

The config.sh file contains project-specific configuration options used by ShttrCLI. At the moment, it contains deployment options and supports the following two parameters: DEPLOYMENT_TARGET and SSH_ADDRESS. DEPLOYMENT_TARGET determines the app's deployment target, currently there is one supported value: systemd, which deploys the production Docker image to a web server as a SystemD service. SSH_ADDRESS sets the username and address of the server where the Docker image and SystemD service is to be deployed. It takes the standard format user@example.com.

node_modules

The node_modules directory, as well as the package.json and package-lock.json files in the root of your project directory contain build-time NodeJS package dependencies which are used to build your app but do not need to be bundled with it in deployment. These build dependencies are managed by ShttrCLI and should not be modified.

shttr/app/assets

This directory contains static assets to be used by your Shttr pages. The directory can be accessed by your views using the environment variable SHTTR_ASSETS.

images

The images directory contains images that can be used on your pages. The src URL in your img tag would look like ${SHTTR_ASSETS}/images/image.png.

node_packages, package.json, package-lock.json

These directories and files contain NodeJS runtime packages for your project. These will be bundled with your app in deployment. The shttr npm command controls packages installed here, and any package installed and imported in a page can be accessed using the variable node_package-name. The node_package-name variable points to the package's installation directory, so for example, if we'd installed the Turn library using shttr npm i @domchristie/turn and we'd imported the library using use @domchristie/turn, we'd have access to the variable node_turn which would expand to /app/assets/node_modules/@domchristie/turn. This variable would be used within our pages or in an importmap to access the Node package.

public

This directory contains the compiled stylesheet which is used by the view pages. When assets are compiled using either shttr d -c or shttr c, all stylesheets used by the project are compiled into one .css file named with a checksum digest. A link to this file is then automatically injected into the head of each view by default. Note that only one .css file can exist in this directory at a time, otherwise the automatic linking will fail.

scripts

This directory contains Javascript files to be used by your views. Any script in the vendored subdirectory will be injected into the head of each page automatically by default. Any scripts outside vendored will need to be explicitly loaded into a script tag using ${SHTTR_ASSETS}/scripts/script.js as the src URL.

stylesheets

This directory contains the source stylesheets that are to be modified by the app developer. All .css and .scss files within the stylesheets directory and any subdirectories will be compiled into one big .css file named with a checksum digest and placed under public for use by the running app. This compilation is triggered by running shttr d -c or shttr c.

shttr/app/controllers

This directory contains the controller script for each page. A basic controller script will just set the page title, run the model, and then run the view script. Controllers can get quite involved on complex pages, while the proper documentation is in progress, see the code for calebstein.net here for examples.

shttr/app/globals.sh

This file is run on every page load in the app. It's a good spot to declare any modules that will be needed by every page, or to do any global prep work based on saved cookies.

shttr/app/models

The files in this directory correspond to files in the controllers directory. Each controller runs its corresponding model in its environment, and while it's not strictly necessary to use the model script, it's there for teh sake of code organization.

shttr/app/views

Each page view has two components: a script and a directory of partials. The script uses the esh module and shell logic to render the HTML response to the client. Each directory of partials contains component files, which can either be HTML files, or any file that Pandoc can convert to HTML. These files do not require use of a specific templating language, but any environment variables in them will be replaced with their proper values upon rendering by the esh module.

bin

This contains the main Shttr executable script. After the entrypoint finishes, execution is handed to the shttr script here, which further sets up the environment for the controller to take over. Do not modify files in this directory unless you really know what you're doing.

lib

This directory contains the modules that are imported by pages with the uae command. If you were to write your own module, you could stick it here and access it with use, but that's not really officially supported at the point so it's recommended to leave this directory alone. Just accept the magic ;)

Last modified: 22 March 2024